Some more basic modelling in order to achieve proper round shapes, as well as learning how to properly break up surfaces without using boolean calculations. For example, the arrow in the top left corner of the floppy disk. I would’ve used to just make an arrow, intersect the arrow with the disk and then cut out the intersection. This time around, I used the knife tool to actually create an arrow shaped polygon in order to extrude it into the shape itself. Makes life easier because boolean calculations tend to be very messy and require a lot of clean-up after you do them.